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A Befitting Single-Player Squash Program to Educate and Assist Disabled/Autistic People using Pose Estimation and Unity

Authors

Lung Ngok Fung1 and Moddwyn Andaya2, 1USA, 2California State Polytechnic University, USA

Abstract

The COVID pandemic has had a notable impact on sports education and exercise over the past few years [7]. Many students have lost access to physical education classes due to school closures or virtual instruction. This paper develops an application using pose estimation that allows users to experience a digital squash game that involves body movements on their phones or computers. Using post estimation, this application can track and identify player movements that let players control game avatars with their movements [8]. A crucial factor that deserves consideration is the degree of difficulty a game offers. The game has a bot as an opponent that can score points precisely. The game may make it easier for the player to move in the direction of the squash ball in order to lessen the challenge that the bot presents. In the experiment, the efficacy of post estimation was tested. In twenty-five swings, all swings were successfully accomplished. With the pandemic restricting access to public sports facilities and other fitness facilities, the application provides a convenient way to exercise from home and the opportunity to learn more about squash.

Keywords

Pose Estimation, Unity, Single-player, Squash.

Full Text  Volume 13, Number 13