Authors
Jiadong Gu1 and Moddwyn Andaya2, 1USA, 2California State Polytechnic University, USA
Abstract
My research focuses on a gamified approach to teaching financial education, targeting students aged 10-18 [1]. I outline a method involving a simulated retail environment where players manage a retail store, enabling them to understand economic concepts through interactive gameplay. In my method analysis, I discuss three key algorithms: ordering items, tracking sales, and evaluating business performance. Each algorithm incorporates real-time data and complex calculations to simulate realistic retail operations, such as inventory management and sales probabilities based on customer foot traffic, location premium, and time of day. I aim to assess student preferences for this gamified learning model compared to traditional platforms like textbooks or Khan Academy, using a system of surveys to gather demographic information and feedback that provided excellent and satisfactory results [2]. The issue of financial literacy is urgent, highlighting statistics that reveal a significant knowledge gap in our youth.
Keywords
Financial education, Gamified education, Retail simulation