Authors
Juran Liu1 and Moddwyn Andaya2, 1USA, 2California State Polytechnic University, USA
Abstract
During the long-term process of doing this tennis project, I had created and added many different features into the game, including different types of game modes, competitive tournament map, and music and sounds. One of the most significant features is the AI opponent with three different levels of difficulties for all the three game modes [1]. I designed these three game modes because of the challenges that I faced when I was trying to teach and communicate with children with autism, and that I think it might be a good idea for them to enjoy and relax themselves [2]. My idea of this project appeared in my mind after I was done with my volunteering event, I really wanted to help them out because of the situations that they are having in their lives. From the experiment that I did, I did find some inaccuracy of the swings in the game because sometimes when I swing my arm in front of the camera, the pose estimation didn't really capture it. However, the data that I collected in this experiment tells me that I just need a little improvement on the calculations of the motion capturing system. People should start to try playing my game, especially the kids with autism, because the game could be played through a projector which allows the kids to experience the realism of the game of tennis and it builds up important social skills for them and provides a bunch of benefits to their lives [3]. This project is a game that could slowly help them to build up a better understanding for them about the game of tennis, which could bring benefits to their physical health while having fun playing the tennis mini games.
Keywords
Autism-Friendly Gaming, Adaptive AI Opponents, Physical Engagement, Social Skill Development