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Vitals CPR: Design and Evaluation of a Virtual Reality–Based Training Game for Accessible and Immersive CPR Skill Development

Authors

Rogan Songqi Wu 1 and Tyler Boulom 2, 1 USA, 2 Woodbury University, USA

Abstract

Out-of-hospital cardiac arrest is a leading cause of preventable death, with survival decreasing by approximately 10% for every minute without cardiopulmonary resuscitation (CPR) [1]. Despite this, many bystanders hesitate to intervene due to limited access to realistic, hands-on training and low confidence in their skills. This paper introduces Vitals CPR, a virtual reality (VR)–based training game designed to provide immersive, repeatable CPR practice in a safe environment. Developed using Unity and SteamVR, the system places users in first-person emergency scenarios where they perform CPR with real-time visual, audio, and haptic feedback aligned with American Heart Association guidelines. Experimental testing evaluated pulse-check reliability and compression timing under natural hand movement. Results showed that targeted feedback adjustments improved accuracy, reduced user error, and increased confidence. Compared to traditional CPR instruction, Vitals CPR offers greater accessibility, engagement, and skill reinforcement [2]. While currently limited in scope, this project demonstrates the potential of VR as an effective tool for improving CPR readiness and empowering more people to act in life-threatening emergencies.

Keywords

Virtual Reality Training, CPR Education, Emergency Response, Immersive Simulation

Full Text  Volume 16, Number 4