Authors
hang Wang 1 and Moddwyn Andaya 2, 1 USA, 2 California State University, USA
Abstract
This paper presents Don't crash the rocket, a 3D interactive simulation game developed in unity to address the difficulty many students face in understanding the fundamental physics of motion, thrust, and gravity [7]. Traditional classroom instruction often relies on formulas and static diagrams that make it hard for learners to visualize how these forces interact in real time. The problem primarily affects beginners and younger audiences who benefit from visual and experiential learning [8]. Don't crash the rocket aims to make these abstract concepts tangible through gameplay that links user input directly to realistic rocket behavior. The program’s architecture consists of three core systems: a rocket control system that applies real-time physics-based thrust and rotation, a mission rule system that tracks objectives such as altitude and landing safety, and a hud interface that provides constant feedback on fuel, speed, and altitude. Built using unity’s rigid body physics and scriptable objects for modular configuration, the game adapts seamlessly between desktop and mobile platforms. While its simplified physics model limits advanced precision, it effectively bridges education and entertainment by allowing players to learn aerospace fundamentals through intuitive, goal-driven interaction. The project demonstrates how interactive simulation can transform passive learning into active engagement, making physics both accessible and enjoyable.
Keywords
Physics Education, Game-Based Learning, Interactive Simulation, Unity Development