Authors
Alana Wu1 and Andrew Park2, 1USA, 2California State University, USA
Abstract
Performance anxiety, commonly known as stage fright, poses significant challenges for individuals aiming to enhance their singing abilities and stage presence [1]. To address this issue, we have developed a virtual reality (VR) simulation that replicates a concert environment, offering users a safe and controlled space to practice and improve their performance skills. The program integrates a Vocal Engine for real-time pitch analysis, an immersive VR environment that mirrors both on-stage and off-stage settings, and a diverse song library with synchronized lyrics [2]. Key challenges included ensuring accurate pitch detection, which we addressed by broadening the range of permissible pitch variations, and enhancing user immersion through detailed stage designs and dynamic movements. During experimentation, users engaged with the VR simulation across various scenarios, receiving immediate feedback to refine their vocal skills. Results indicated significant improvements in users' confidence and performance quality [3]. This innovative approach offers an accessible and effective solution for individuals seeking to overcome stage fright and develop their musical talents in a supportive virtual setting.
Keywords
Singing, Unity, Virtual Reality, Scoring Algorithm